BE EXCELLENT (2015)
Designer/Writer/Programmer - Emily Flynn-Jones, Voice - Raina Lee
A time travelling teletext choose your own adventure game inspired by Bill & Ted's Excellent Adventure. This is a death positive game about memories and coming to terms with guilt and grief after the loss of a loved one.
SAD SAD GIRL (2016)
Designer/Writer/Programmer - Emily Flynn-Jones
Sad Sad Girl is a game that is not as sad as it sounds. This is an exploration of the 'sad girl' movement, its philosophy and manifest performances on social media. This game takes place on the desktop of an anonymous 'sad girl' and the player explores their universe as well as the complicated politics of performing sadness and the cultural appropriation involved in the sad girl persona.
FEMINIST SURVIVAL SIMULATOR (2017)
Designer/Programmer - Emily Flynn-Jones, Writers/Sound - Emma Vossen & Meghan Blyth Adams
Created with Emma Vossen and Meghan Blythe Adams, this game is part digital, part analog and invites players to explore difficult scenarios and respond using their best feminist care ethics.
MAKE ME (2017)
This is an ideation card deck designed to be used in classroom contexts to create design briefs for students. Students can move the cards around connecting them by colours on the sides (like Dominos) in order to think through the different possible relationships between the cards dealt in order to come up with their game concept. You can download print and play versions of the cards here.
YOU ARE WANTED ESCAPE ROOM (2018)
A series of escape rooms created for the premiere of Prime Video's season 2 of the cyber crime thriller You Are Wanted. You can watch the team from Yogscast play the games in the video above.
BRANT BUILDER: COMMUNITY VOICES (PRETTY CITY COMMITTEE) (2018)
This city simulator was created in collaboration with the Brant Community Foundation using survey data to reflect the needs and concerns of Brant County. Players can choose what type of initiatives to invest in and discover what types of organizations already exist in the community which match their interests.
3D: Dimensional Design Dilemma (2018)
Project Manager/Lead Designer
This series of puzzles was created in collaboration with THEMUSEUM and InkSmith and supported by the Social Sciences and Humanities Research Council to help youths learn principles of 3D modelling and 3D printing procedures. All game pieces are 3D printed and instructional documentation as well as print files are available here!
POSITIVE PLAY (2018)
This game was created in collaboration with the Canadian Public Health Association and supported by the Social Sciences and Humanities Research Council. This card game is intended to be played in training workshops for healthcare professionals to reduce stigma around sexually transmitted and blood borne infections.
Print & play versions coming soon!
This short Twine game is an autopathography. It details my experiences with illness and is part of my personal design philosophy which uses game creation as a means of self-exploration and problem solving.
You can play the game here.