Flynn-Jones, E. A Sentimental Circuits: Gender, Affect and Playing with Cute Things
Flynn-Jones, E. (2018) tale of Tale’s The Path - Gaming and the Gothic. In Bacon, S (Ed), The Gothic: A Reader. Peter Lang Ltd.
Flynn-Jones, E. (2015) Don’t Forget to Die: A Software Update is Available for the Death Drive. In Mortensen, T. E & Linderoth, J (Eds).Dark Play: Difficult Content in Play Environments. Routledge.
Flynn-Jones, E. (2015). Bad Romance: For the Love of Bad Videogames. In Enevold, J & MacCallum-Stewart, E (Eds), Game Love: Essays on Play and Affection. Routledge.
Bergstrom, K., Jenson, J., Flynn-Jones, E., & de Castell, S. (2018) Videogame Walkthroughs in Educational Settings: Challenges, Successes and Suggestions for Future Use. HICSS Conference Proceedings, 2018.
de Castell, S., Jenson, J., Bergstrom, K., & Flynn-Jones, E. (2016) Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker. HICSS Conference Proceedings, 2016.
Flynn-Jones, E. (2014) Dear Videogames,: Feminist Letter Writing and the Dear Ada Project. In Loading… Journal. Vol 8, No 10.
Sharma, A & Flynn-Jones, E. (2008). AVPhD Regional Workshop Report. In Journal of Media Practice, Vol 1, Issue 3. Intellect.
Dear Mitu. Dear Emily. A feminist letter correspondence about games. (2012)
I’m Not Kidding This Game is S**t. An article on kusoge games culture in Japan for Kill Screen Magazines online presence for humour week. (2012)
Playing at Crushing. For Digital Romance Lab, an online collaborative project between scholars and industry to discuss love in games. (2012)
Dakko Dakko Means Hugs Hugs. An interview with Dakko Dakko game developer Rhodri Broadbent about designing love in games for Digital Romance Lab. (2012)
Collecting Lives. An article on curating games for exhibition and preservation as part of series on ‘collecting’ in games for Kill Screen. (2011)
All This and Miso Soup. An article on imported games as part of series on ‘collecting’ in games for Kill Screen. (2011)
Collect Calling. An article on collecting game guides as part of series on ‘collecting’ in games for Kill Screen & Pitchfork. (2011)
(forthcoming 2018) Algorithmic and Assholic: The Finite State Machine of Anti-Change and Anti-Inclusion Rhetoric of Gamers. Paper presentation at Refiguring Innovation in Games Conference, Vancouver, CA.
(forthcoming 2018) Playing, Making & Breaking: Games and Mental Health, A Duet. Paper presentation at Queer Games Con. Montreal, CA. With Kara Stone.
2017. Videogame Walkthroughs in Educational Settings: Challenges, Successes and User Attitudes. paper presentation at Annual Digital Games Research Association Conference 2017 (DiGRA). Melbourne, AU. With Jen Jenson, Kelly Bergstrom & Crystin Herbert.
2017. Cake and Death: Tales of Death and Videogames. Paper presentation at Canadian Game Studies Association (CGSA). Toronto, CA. With Meghan Blythe Adams, Gabby & DaReinzo.
2016. Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker. HICSS Conference, 2016. Hawaii, USA. With Suzanne de Castell, Jen Jenson, & Kelly Bergstrom.
2015. Letters to the Editor and Editorialized Gender: Discussions of Gender in the Popular Press During the Mid-90s. Paper presentation at Canadian Game Studies Association. Ottawa, CA.
2015. “Hurry Up and Die So I Can Play” and Other Commentaries on Gender and Gaming in 90s Issues of Nintendo Power and Electronic Gaming Monthly. Paper presentation at History of Gender and Games Symposium: 3rd Annual History of Games Conference. Montreal, CA.
2014. Flynn-Jones, E., Jenson, J., de Castell, S., Westecott, E., & Chee, F. Sweetheart, This Ain’t Gender Studies. Panel Presentation at Canadian Games Studies Association 2014. Brock University, Toronto, CA.
2014. Kusoge: S**t Games at the Boundaries of Taste, Criticism and History. Paper presented at Canadian Games Studies Association 2014. Brock University, Toronto, CA.
2014. Lowood, H., Swalwell, M., Flynn-Jones, E., Payne, M., and Guins, R. Debugging Game History: Forgotten Histories. Panel at SCMS 2014. Seattle, WA.
2012. MacCallum-Stewart, E., Brown, A., Lamerichs, N., & Flynn-Jones, E. Where is the Love? Show Me the Love. Workshop and panel presented at Under the Mask Conference: Perspectives on the Player. University of Bedfordshire. Luton, UK.
2009. Playing (Un)dead: Killer Dolls, Corpses and Zombie Metaphors for Games. Paper presented at Performance and Screen Media Research Seminar. University of Wales, Newport. Newport, UK.
2008. Awesomely Physical: Experiencing Play Excess. Paper presented at Performance and Screen Media Research Group Seminar University of Wales, Newport. Newport, UK.
2008. Awesome Physics: Physicality in Games. Paper presented at Postgraduate Digital Games Conference. Brunel University. Uxbridge, UK.
2008. Zombies in the Zone: Splatter Physics and Physical Bits in Horrific Play. Paper presented at Society for Animation Studies International Conference: Animation Unlimited. University of Bournemouth. Bournemouth, UK.
2007. The Cinematic Body in Bits and Pieces. Paper presented at The Body Conference. Cardiff University. Cardiff, UK.
2007. Gibbing Out: FPS and Gratification of the Splatter. Paper presented at Postgraduate Digital Games Conference. Brunel University. Uxbridge, UK.
2007. Bodies in Play. Women in Games International Conference. University of Wales, Newport. Newport, UK.
2018. Making Things to Work Stuff Out: A Personal Game History. GameTalk series, Wilfrid Laurier University.
2018. OOPs. Objection Oriented Coding: Processing Gender and Games Discourse. Ms. Understanding Media series, McLuhan Centre, University of Toronto.
2016. Hive Mind or Internet Mob. With Brianna Wu at Spur Festival. Winnipeg, CA.
2016. Learning Through Play and (Critical) Game Design. At York University. Toronto, CA.
2015. Reconstructing Gamer Rhetoric: A Feminist Forensics for Videogames. At University of Brighton. Brighton, UK.
2013. Game Cutification: A Violent History of Gender, Play and Cute Aesthetics. At York University. Toronto, Canada.
2013. Machines of Loving Grace: Romancing the Medium of Videogames. At Gamercamp. Toronto, Canada.
2013. Die, Another Play. At Dark Play Workshop. University of Gothenburg. Gothenburg, Sweden.
2013. Dear Ada: Reflections. At Second Annual Feminists in Games Workshop. Vancouver, Canada.
2012. Welsh Icons: A Community Project for Games Development. Workshops delivered for Neath and Port Talbot County Council. Wales, UK.
2012. Dear Mitu. Dear Emily. A Correspondence Between Women About Women in Games. At the Feminists in Games Inaugural Workshop. TIFF Bell Lightbox. Toronto, Canada.
2011. I Wanna Do Bad Things With You: Making “BAD” Games Good. At the Game Love Symposium. Lund University. Lund, Sweden.
2008. Movies at the Slaughterhouse; Bad Taste Cinema. University of Wales, Newport. Newport, UK.
2008. Conventional Controversies and Movie Madness. University of Wales, Newport, UK.