I guest edited a special issue of Well Played journal with the theme 'seriously weird'. Like the RE/Search 'incredibly strange' series, this collection takes the weird seriously, discussing radical and raucous game design; games with challenging themes; impenetrable and barely playable games and strange play styles. You can download the pdf for free here or order a physical copy on Lulu.
Part One: Out of Control
Weird WarioWare: nstructional Dissonance and Characterization in WarioWare Inc., Mega Microgame$!
Community-based Play in Twitch Plays Pok.mon
Part Two: Love++
Romancing Pigeons: The Deconstruction of the Dating-Sim in Hatoful Boyfriend
Playing with Feelings: Porn, Emotion, and Disability in Katawa Shoujo
Part Three: Best Worst Games
SWITCH / PANIC! Sega CD’s Greatest Enigma
Takeshi no Chousenjou, a Terrible Game by Design
Part Four: Something Weird This Way Comes
Conspiracy Hermeneutics: The Secret World as Weird Tale
The Weird Humanity of I Have No Mouth and I Must Scream
Part Five: Other
Defamiliarization and Poetic Interaction in Kentucky Route Zero
How do Frog Fractions and Nier use intertextual knowledge to subvert the player's expectations?