TEACHING GENDER, DIVERSITY & INCLUSIVITY IN GAME PROGRAMS

There’s no need to recount and redo the violence here, but it sure has been hard to be involved in the gaming recently. With the current state of game culture, it is easy to feel despondent. This is an ideal time for a group project (with Feminists in Games), something to keep us productive and positive. 

This project will create an online, open-access resource for educators, filled with helpful guidance for teaching feminism, gender, critical race theory, queer theory and other issues of diversity and inclusivity in a game-related higher education context. In this, we need your help. 

You may have a sample syllabus which speaks to the issues, a great reading list for your students, examples from games and game culture that effectively demonstrate inequity or intervention. Any and all of these are valuable. By sharing your knowledge and experience we can co-create a digital repository. One that will benefit the instructor who wants to incorporate issues of inclusivity for the first time, the professor looking for new ways to engage their students, and the teacher that wants to freshen up their existing course content. 

Together, we know better and our collective knowledge and experience is crucial to the success and impact of this type of project. The more ideas we generate, the less ground for objection and opportunity for obfuscation when it comes to including such crucial issues in games curricula. Those already practicing this in their pedagogy know that ‘gender week’ or a ‘queer games session’ is not sufficient. These are not tidy subjects that can be picked up for a few hours and put away again. We need layered and sustained engagement with the issues across all aspects of game-focused education. Collecting a wide variety of ideas will demonstrate how we can continue the learning across programs and courses: from classes on character design, videogame history and fandom to game narratives, industry studies and games journalism. 

It is important and very possible to address issues of diversity and inequities in all areas of game study. Raising issues of gender, race, sexuality, ability and class is a key responsibility of educators and essential to producing an informed and considerate next generation of designers and consumers. This is our job and a meaningful way to push back at insidious and exclusionary patterns in game content and culture. Please join in!

Taking part is quick, easy and you may do so anonymously. Simply, follow this link and fill out the form.